Direct3D:
    Version:  Direct3D 9.0c [atiumdag.dll 8.14.10.678]
    Renderer: ATI Radeon HD 3850
    Vendor:   ATI
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-028076D8 (this message is harmless)
Non platform assembly: data-0286BA10 (this message is harmless)
Non platform assembly: data-07760020 (this message is harmless)
Non platform assembly: data-0286FCD8 (this message is harmless)
Platform assembly: E:\Downloads\3DMGAME-Max.and.the.Magic.Marker.HD.v1.0-OUTLAWS\Max & the Magic Marker HD_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Downloads\3DMGAME-Max.and.the.Magic.Marker.HD.v1.0-OUTLAWS\Max & the Magic Marker HD_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Downloads\3DMGAME-Max.and.the.Magic.Marker.HD.v1.0-OUTLAWS\Max & the Magic Marker HD_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\Downloads\3DMGAME-Max.and.the.Magic.Marker.HD.v1.0-OUTLAWS\Max & the Magic Marker HD_Data\Managed\Boo.Lang.dll (this message is harmless)
Exception when loading: Could not find file "E:\Downloads\3DMGAME-Max.and.the.Magic.Marker.HD.v1.0-OUTLAWS\SaveGame"
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveHandler:LoadGame()
SaveHandler:LoadLatestGame()
SaveHandler:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
StartGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Game data null or empty!!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveHandler:LoadData(String)
SaveHandler:LoadGame()
SaveHandler:LoadLatestGame()
SaveHandler:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
StartGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

timePlayed= 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveHandler:LoadGame()
SaveHandler:LoadLatestGame()
SaveHandler:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
StartGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Cheat mode: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveHandler:GetHighestCompletedLevel()
SaveHandler:LoadGame()
SaveHandler:LoadLatestGame()
SaveHandler:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
StartGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

HighestCompleted level = 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveHandler:LoadGame()
SaveHandler:LoadLatestGame()
SaveHandler:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
StartGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

controlScheme= MOUSE_KEYBOARD
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MenuHandler:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Log this!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MenuHandler:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

MenuState: SPLASH
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MenuHandler:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

saving:True

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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveHandler:SaveData()
SaveHandler:SaveGame()
ResolutionHandler:DoFirstTimeResolutionCheck()
StartGame:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

